Vyzn-Specific FBX Requirements

For windows and other glass objects, ensure that the material name contains "​glass" as a separate word, delimited by spaces, and case-insensitive.

For transparent objects, ensure that the material name contains "t​ransparent" ​​​as a separate word, delimited by spaces, and case-insensitive.​​

Export the model as a single FBX file:

  • All textures should be embedded
  • 1 unit = 1 meter

Please note:

  • All shaders will be automatically replaced with Unity’s “Unlit” (http://bit.ly/2hP18qx)
  • Transparency for materials is not supported other than by using “glass” and “t​​ransparent”.

​If your 3D editor doesn’t support media embedding, then you can use the free Autodesk FBX Converter utility to post-process your FBX and embed texture atlases into the FBX: