Before adding views, e.g. architectural, structural, mechanical, create a "Views" root element.
To add a view, add "View: <view name>" as an empty object inside "Views".
To add an object or a group of objects to a view, ensure that it is located inside the "Model" root object and then add an empty object inside the view object: "ref<any unique number>: <object or group name>", e.g. "ref1: Walls". Some 3D editors require object names to be unique, thus the unique number.
Some 3D editors do not preserve order of hierarchy elements when exporting to FBX. To preserve the views order, use numbering, e.g. "view #10: The First View". We call this numbers IDs, which must be unique within the "Views" element.
There is no limit for the number of views.
Based on the names of views and spots, Vyzn automatically creates voice commands. While in the app, you can just say the name of a view or a spot to switch it, or you can iterate through views and spots by saying "Next spot", "Previous spot", "Next view", "Previous view" commands. If there are several views or spots with the same name, then you will be switched to the one with the lesser ID after saying the name. "Next" and "Previous" voice commands will iterate through all available spots and views.
If there are a views or spots with the same name, Vyzn asks: "Do you mean the spot or the view?" when hearing the name.
To add sky to a view, use the "day" or "night" attributes, e.g. "view #10 (night): Night View".
Use the "FOV" attribute to add field-of-view boundaries and "Adjust your device to see all edges" message on top of the view.
You can add additional text by specifying the attribute's value. For instance: FOV="Please wait for experience to begin.".
Here is an example:
Q: I want to use the views I have in Revit in Vyzn. How can I export them?
You have to export each view separately and then recreate the views according to theViews section.