Command objects are used to activate voice commands by interacting with objects within the presentation instead of saying them.
Command objects are highlighted when the user gazes at them.
There are two ways to activate a command object:
To turn an object into a command object, rename it:
command: <command name>
command: next view
You can also create an empty command object and place objects with geometry inside it. In this case all the nested objects will behave as a single command object.
You can specify a URL link as a name of the command. In that case, the link will be open in the default browser, when the command is activated.
To integrate with PlayMaker, you can specify events in the format of the PM#<PLAYMAKER_EVENT_NAME>
You can also specify several commands for one object. To do this, specify the commands with a comma.
command: Next view, Disable voice and gestures